![]() i think im clearly failing to put across exactly how anything is being skipped but it isn't like the game is running normally then suddenly skips just because you have pressed a buton. It doesn't matter if anything is happening or if you are pressing any buttons, run ahead is always working so nothing but the initial frame(s) is skipped, that's why everything can be perfectly smooth and act as if it were not enabled at all. I believe that true 60fps will only be possible if someone rewrites the games engine. Though Byuu did suffer from different afflictions, this news came as a surprise to many around the web, resulting in widespread discussion surrounding his death. ![]() Near, who has also gone by the name byuu, has reportedly died. Near / Byuu Suicide refers to the event on June 28th, 2021, where it was said that the BSNES emulator creator, known as Byuu or Near online, took his own life after blaming Kiwi Farms users for cyberbullying him. Which is a perfectly good example of how to not set it up, only remove the amount of frames of latency that a particular game has and no more. This story contains discussion of suicide, which some readers may find distressing. Please remember people, online harassment has real life consequences. Or rather as the article in the source says, was killed by KiwiFarms. this then repeats for every single frame so nothing is missed but the very first frame, nothing else. XP 446 Country 1 Near, known for developping bsnes and higan, both well-known accurate emulators, has commited suicide after suffering online harassment for a long time from KiwiFarms. then you see the 3rd frame where the 2nd would have been if run ahead was off. Best Not only was Near THE main developer behind bsnes, but was the creator of the MSU1 format and was also the main person responsible for the monumental task of ripping apart the undocumented SNES support chips, getting high resolution scanning electron microscope images and piecing the logic together. a setting of 1 frame of run ahead is like tuning on your snes and instead of seeing the 1st frame you instantly see the 2nd frame in its place instead. the way the guy who integrated the method into retroarch described how it actually affects what you see and how the game responds is like this. ![]() No, i said that the game is not skipping frames as you would imagine.
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